Sunday, October 21, 2012
Speed Art Game - Catacomb Flash
This is how far i got in 2 hours making "Catacomb Flash"
Play it here: http://adf.ly/Dta1v
Catacomb Flash is a flash version remake of Mojang's "Catacomb Snatch" which involves a players spending resources to get towers that defend a cart that transfers portions of the center tower back to home base to score points.
Music:
Saint - MrBangJung
Monday, October 15, 2012
Flash Game Tutorial - Pokemon
Download the source used in this video here: http://adf.ly/DjR0D
This video will get you started in making your own Pokemon game, as demonstrated in my speed art game video which can be found here: http://www.youtube.com/watch?v=pigkp3SbegE
Play the speed art version of the game here: http://adf.ly/CdwUb
You'll also be able to download the more elaborate version of the source there as well.
Thursday, October 11, 2012
Speed Art Game - War Strategy Game
This is how far I got in 2.24 hours making a War Strategy Game
Play it here: http://adf.ly/DbN9f
Please PM me for game suggestions for my next video!
Music:
Still Alive - Mt Eden Dubstep
Play it here: http://adf.ly/DbN9f
Please PM me for game suggestions for my next video!
Music:
Still Alive - Mt Eden Dubstep
Monday, September 17, 2012
Speed Art Game - Final Fantasy
This is how far I got in 2 hours making a Final Fantasy game. Updates to be expected soon!
Play it here: http://adf.ly/CuPmL
I also need help making an intro and outro for these videos. If you are interested, please PM me!
Music:
Eternity - MrBangJung (http://www.youtube.com/watch?v=wE7Ui2UPvp0&feature=plcp)
Friday, September 7, 2012
Speed Art Game - Pokemon... Attempt
This is how far I got in 2 hours making a Pokemon tile based game. Updates to be expected soon!
Play it here: http://adf.ly/CdwUb
I also need help making an intro and outro for these videos. If you are interested, please PM me!
Music:
The First Time (Evolving) - ApproachingNirvana
Thursday, August 30, 2012
Speed Art Game - Card Game
This is how far I got in 2 hours making a card battle game.
Play it here: http://adf.ly/CPCLV
I also need help making an intro and outro for these videos. If you are interested, please PM me!
Music:
Aurora - ApproachingNirvana
Monday, April 2, 2012
AS2: Save Data
Source file available here: http://adf.ly/6xzBr
Welcome! In this tutorial, I will show you how to save data such as variables, text box data, char positions, and much more! This is handy if you need a "Save Game" option.
Alright, to get started, open up a new AS2 document.
First, make a button symbol. Call it "saveBtn". No instance name required.
Then, make another button. Call it "loadBtn". Still, no instance name.
Now for this tutorial, I will show you how to save a player's position on the screen.
So go ahead an create a character and name it "charMc". Give it an instance name of charMc.
Now, let's make the character move with the arrow keys. Right click on our charMc movie clip and select "Actions". In the actions, type:
onClipEvent(load){
speed=3;
}
onClipEvent(enterFrame){
if(Key.isDown(Key.RIGHT)){
this._x+=speed;
}
if(Key.isDown(Key.LEFT)){
this._x-=speed;
}
if(Key.isDown(Key.DOWN)){
this._y+=speed;
}
if(Key.isDown(Key.UP)){
this._y-=speed;
}
}
That is all the coding we need for charMc. All we have to do now, is enter in save and load actions in the buttons. In the "saveBtn" button, type:
on(release){
_root.pos = SharedObject.getLocal("tutorial");
_root.pos.data.charMc_x = _root.charMc._x;
_root.pos.data.charMc_y = _root.charMc._y;
}
And in the "loadBtn" button, type:
on(release){
_root.pos = SharedObject.getLocal("tutorial");
_root.charMc._x = _root.pos.data.charMc_x;
_root.charMc._y = _root.pos.data.charMc_y;
}
And that's it!
On the first line of the save and load code, we are making a new cookie that will be stored locally on the player's computer. Next line on the save code, we call the "charMc_x" and "charMc_y" variables to store the player's position. In the load button, we search for that variable in the cookie and display it. If you wanted to save the score, you could use this in the save button:
_root.pos.data.score = _root.score;
And then in load button, just flip it around!
Hope this tutorial was helpful!
Source file available here: http://adf.ly/6xzBr
Welcome! In this tutorial, I will show you how to save data such as variables, text box data, char positions, and much more! This is handy if you need a "Save Game" option.
Alright, to get started, open up a new AS2 document.
First, make a button symbol. Call it "saveBtn". No instance name required.
Then, make another button. Call it "loadBtn". Still, no instance name.
Now for this tutorial, I will show you how to save a player's position on the screen.
So go ahead an create a character and name it "charMc". Give it an instance name of charMc.
Now, let's make the character move with the arrow keys. Right click on our charMc movie clip and select "Actions". In the actions, type:
onClipEvent(load){
speed=3;
}
onClipEvent(enterFrame){
if(Key.isDown(Key.RIGHT)){
this._x+=speed;
}
if(Key.isDown(Key.LEFT)){
this._x-=speed;
}
if(Key.isDown(Key.DOWN)){
this._y+=speed;
}
if(Key.isDown(Key.UP)){
this._y-=speed;
}
}
That is all the coding we need for charMc. All we have to do now, is enter in save and load actions in the buttons. In the "saveBtn" button, type:
on(release){
_root.pos = SharedObject.getLocal("tutorial");
_root.pos.data.charMc_x = _root.charMc._x;
_root.pos.data.charMc_y = _root.charMc._y;
}
And in the "loadBtn" button, type:
on(release){
_root.pos = SharedObject.getLocal("tutorial");
_root.charMc._x = _root.pos.data.charMc_x;
_root.charMc._y = _root.pos.data.charMc_y;
}
And that's it!
On the first line of the save and load code, we are making a new cookie that will be stored locally on the player's computer. Next line on the save code, we call the "charMc_x" and "charMc_y" variables to store the player's position. In the load button, we search for that variable in the cookie and display it. If you wanted to save the score, you could use this in the save button:
_root.pos.data.score = _root.score;
And then in load button, just flip it around!
Hope this tutorial was helpful!
Source file available here: http://adf.ly/6xzBr
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